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Board tiles and castle puzzles
Bridges, belts, cages, gates and push blocks: what the tiles on the board do.
Board tiles
Holes
Gaps in the ground. You can't walk across, but blasts fly right over them!
Falling Tiles
Some tiles drop away into the sky. A warning shows first, so step off in time!
New Ground
Fresh tiles rise up to fill a gap and open a new path.
Shifting Rows
Whole rows slide sideways, crates and bombs too. The end tile falls off, so don't stand on it!
Crumbling Tiles
Any tile here can crack and fall. Watch for the warning and move away!
Switch Tiles
Walk over all the switch tiles to break the boss's shield!
Bridge Switch
Step on it to raise a wooden bridge across the gap. It stays up for good!
Conveyor Belts
Belts carry you, bombs and crates along. Ride them, and mind the end where tiles drop off!
Reverse Switch
Step on it to turn every conveyor belt around.
Shrinking Ring
The outer ring of tiles crumbles away, again and again. Head for the middle!
Cage
Enemies wait locked in a cage. Step on its switch to let them out, or it breaks open by itself!
Timed Gate
Step on its switch and a path rises over the gap, but only for a few seconds. Hurry across!
Number Plates
Step on the plates in number order to open the way. A wrong step turns them all off!
Moving Ground
The whole ground creeps along, and the tiles at the back drop away. Keep moving!
Castle puzzles
Levels 21 to 25 on Castle Road are puzzle levels in stages. The game explains them like this:
- Stone blocks! Walk into one and keep pushing to slide it a tile. You can't pull it.
- Push the blocks: two make a bridge over the gap, the third goes on the plate to open the gate.
- Then walk into the open gate. A stuck block pops back to where it started.
- Hero powers work in the castle! But a magic wall stops skips: finish the puzzle first.
The stage clock
- The HOURGLASS is each puzzle's CLOCK. Red: hurry! Green: solved! If it runs out, the gate crumbles!
- Solve the puzzle and the clock stops and disappears. Then take your time!
The bell and the runes
- Step on the first rune to ring the bell: its GATE opens for a few seconds.
- The bar on the gate counts down. Then step on the next RUNE: it glows in its gate's colour.
- Blocks only slide while a gate is open. Bridge each gap: a finished part crumbles once you leave it!
A castle level gives you some retries.
Every number on this page comes from the game's own data for version 1.0. Something wrong? Mail support@boombaland.com.