Boombaland

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Worlds and levels

25 levels: Green Lands and Castle Road. Your goal: defeat Thorn Guard and free Boombaland from his thorns.

Every level has four difficulties: Easy, Normal, Hard and Impossible. Pick Easy or Normal. Win a level to open Hard mode, then Impossible mode. Stars show how well you did: one for a win, one for a win without a hit, one for the level's goal.

#LevelWhereThird starBoss and specials
1It All Starts with a BOOMGreen LandsCollect 1 power-ups–
2Crumbly CliffsGreen LandsDestroy every crate–
3Bramble CrossingGreen LandsReach a total score of 5,500–
4Slip-Slide RingGreen LandsWin using at most 15 bombs–
5The Big HatchGreen LandsWin within 120 secondsThorn Guard
6Rising BridgesGreen LandsReach a total score of 6,000–
7Lobber's LoopGreen LandsDestroy every crate–
8Wobble BridgeGreen LandsWin using at most 20 bombs–
9Bridge of BombsGreen LandsReach a total score of 6,000–
10Shield of ThornsGreen LandsWin within 150 secondsThorn Guard
11Leap of FaithGreen LandsWin using at most 16 bombs–
12Rolling MeadowGreen LandsReach a total score of 6,500–
13Ring by RingGreen LandsWin within 150 seconds–
14Raise the BridgeGreen LandsDestroy every crate–
15Airship AttackGreen LandsCollect 5 power-upsAirship
16Pond GatesGreen LandsReach a total score of 6,500–
17Flip-Flop LanesGreen LandsWin using at most 18 bombs–
18Drawbridge KeepGreen LandsWin within 140 seconds–
19Tower RoadGreen LandsReach a total score of 7,500–
20Tower of RageGreen LandsWin within 270 secondsThorn Guard, Rage Tower, Airship
21Cloud StonesCastle RoadClear every stage within 130 seconds–
22Keeper's LocksCastle RoadClear every stage within 88 seconds–
23Shellfire YardCastle RoadClear every stage within 169 seconds–
24The Last BellCastle RoadClear every stage within 232 seconds–
25Castle HeartCastle RoadWin using at most 70 bombsThorn Guard

Level by level

"New here" lists what a level shows you for the first time: board tiles, power-ups and enemies.

Each level has its map, seen from above with north at the top, drawn straight from the game's level data. Walls, gaps, start points, switches and other special tiles are where the game puts them. On levels 1 to 20 the crates are different every round: the game scatters them at random, so the map shows the spots where a crate can appear. Castle Road levels (21 to 25) are built by hand, crates included, so their maps show every stage exactly.

Level 1: It All Starts with a BOOM

  • Stars: ★ Win · ★ Win without taking a hit · ★ Collect 1 power-ups
  • Enemies: 1× Twig Scout
  • New here: Extra Bomb, Fire Range +1, Twig Scout
Map of level 1: 11 by 11 tiles
  • Floor
  • Wall (cannot be blasted)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy

Level 2: Crumbly Cliffs

  • Stars: ★ Win · ★ Win without taking a hit · ★ Destroy every crate
  • Enemies: 2× Twig Scout
  • New here: Speed
Map of level 2: 15 by 9 tiles
  • Floor
  • Wall (cannot be blasted)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Ground that falls away later

Level 3: Bramble Crossing

  • Stars: ★ Win · ★ Win without taking a hit · ★ Reach a total score of 5,500
  • Enemies: 2× Twig Scout, 1× Burr Bomber
  • New here: Kick, Heart, Burr Bomber
Map of level 3: 15 by 15 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Ground that appears later

Level 4: Slip-Slide Ring

  • Stars: ★ Win · ★ Win without taking a hit · ★ Win using at most 15 bombs
  • Enemies: 2× Twig Scout
Map of level 4: 15 by 15 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Ground that falls away later

Not on the map: rows that shift during the round are not drawn.

Level 5: The Big Hatch

  • Stars: ★ Win · ★ Win without taking a hit · ★ Win within 120 seconds
  • Enemies: 2× Twig Scout
  • Also here: Thorn Guard
Map of level 5: 13 by 13 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Boss
  • Helper hero
  • Boss egg
  • Boss switch

Level 6: Rising Bridges

  • Stars: ★ Win · ★ Win without taking a hit · ★ Reach a total score of 6,000
  • Enemies: 2× Burr Bomber
  • New here: Armor, Ice Bomb
Map of level 6: 15 by 15 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Ground that appears later

Not on the map: random tiles fall during the round (never the same ones), so they are not drawn.

Level 7: Lobber's Loop

  • Stars: ★ Win · ★ Win without taking a hit · ★ Destroy every crate
  • Enemies: 2× Twig Scout, 1× Bramble Lobber
  • New here: Fire Bomb, Bomb Down, Fire Range -1, Speed Down, Bramble Lobber
Map of level 7: 15 by 15 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Ground that falls away later

Not on the map: rows that shift during the round are not drawn; random tiles fall during the round (never the same ones), so they are not drawn.

Level 8: Wobble Bridge

  • Stars: ★ Win · ★ Win without taking a hit · ★ Win using at most 20 bombs
  • Enemies: 1× Twig Scout, 1× Burr Bomber, 1× Bramble Lobber
  • New here: Lightning Strike, Surprise Box, Broken Shield
Map of level 8: 15 by 13 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Ground that appears later
  • Ground that falls away later

Not on the map: random tiles fall during the round (never the same ones), so they are not drawn.

Level 9: Bridge of Bombs

  • Stars: ★ Win · ★ Win without taking a hit · ★ Reach a total score of 6,000
  • Enemies: 2× Burr Bomber, 1× Bramble Lobber
Map of level 9: 15 by 13 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Ground that appears later
  • Ground that falls away later

Not on the map: random tiles fall during the round (never the same ones), so they are not drawn.

Level 10: Shield of Thorns

  • Stars: ★ Win · ★ Win without taking a hit · ★ Win within 150 seconds
  • Enemies: 1× Twig Scout, 1× Burr Bomber, 1× Bramble Lobber
  • Also here: Thorn Guard
Map of level 10: 15 by 11 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Boss
  • Helper hero
  • Boss switch

Level 11: Leap of Faith

  • Stars: ★ Win · ★ Win without taking a hit · ★ Win using at most 16 bombs
  • Enemies: 1× Twig Scout, 1× Burr Bomber, 1× Bramble Lobber
  • New here: Bridge Switch
Map of level 11: 15 by 15 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 35% of these at random
  • You start here
  • Enemy
  • Cage
  • Bridge switch
  • Ground that appears later

Not on the map: random tiles fall during the round (never the same ones), so they are not drawn.

Level 12: Rolling Meadow

  • Stars: ★ Win · ★ Win without taking a hit · ★ Reach a total score of 6,500
  • Enemies: 2× Burr Bomber, 1× Bramble Lobber
  • New here: Conveyor Belts
Map of level 12: 15 by 15 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Conveyor belt (pushes this way)

Level 13: Ring by Ring

  • Stars: ★ Win · ★ Win without taking a hit · ★ Win within 150 seconds
  • Enemies: 1× Twig Scout, 2× Bramble Lobber
  • New here: Shrinking Ring
Map of level 13: 15 by 15 tiles
  • Floor
  • Wall (cannot be blasted)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy

Not on the map: the ring of ground that falls away from the edge during the round is not drawn; random tiles fall during the round (never the same ones), so they are not drawn.

Level 14: Raise the Bridge

  • Stars: ★ Win · ★ Win without taking a hit · ★ Destroy every crate
  • Enemies: 1× Bramble Lobber, 2× Burr Bomber
Map of level 14: 15 by 13 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Bridge switch
  • Ground that appears later

Not on the map: random tiles fall during the round (never the same ones), so they are not drawn.

Level 15: Airship Attack

  • Stars: ★ Win · ★ Win without taking a hit · ★ Collect 5 power-ups
  • Enemies: 3× Burr Bomber
  • Also here: Airship
Map of level 15: 15 by 11 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Helper hero
  • Airship side

Not on the map: random tiles fall during the round (never the same ones), so they are not drawn.

Level 16: Pond Gates

  • Stars: ★ Win · ★ Win without taking a hit · ★ Reach a total score of 6,500
  • Enemies: 1× Burr Bomber, 2× Bramble Lobber
  • New here: Timed Gate, Cage
Map of level 16: 15 by 15 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Cage
  • Cage switch
  • Gate switch
  • Ground that appears later

Not on the map: random tiles fall during the round (never the same ones), so they are not drawn.

Level 17: Flip-Flop Lanes

  • Stars: ★ Win · ★ Win without taking a hit · ★ Win using at most 18 bombs
  • Enemies: 1× Burr Bomber, 2× Bramble Lobber
  • New here: Reverse Switch
Map of level 17: 15 by 15 tiles
  • Floor
  • Wall (cannot be blasted)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Reverse switch (turns the belts)
  • Conveyor belt (pushes this way)

Level 18: Drawbridge Keep

  • Stars: ★ Win · ★ Win without taking a hit · ★ Win within 140 seconds
  • Enemies: 2× Bramble Lobber, 1× Burr Bomber
  • New here: Number Plates
Map of level 18: 15 by 11 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 50% of these at random
  • You start here
  • Enemy
  • Switch in order (1, 2, 3)
  • Vault (power-ups inside)
  • Ground that appears later

Not on the map: random tiles fall during the round (never the same ones), so they are not drawn.

Level 19: Tower Road

  • Stars: ★ Win · ★ Win without taking a hit · ★ Reach a total score of 7,500
  • Enemies: 1× Bramble Lobber, 1× Bramble Lobber, 1× Bramble Lobber
  • New here: Moving Ground
Map of level 19: 15 by 11 tiles
  • Floor
  • Wall (cannot be blasted)
  • Crate spot: each round, crates fill about 65% of these at random
  • You start here
  • Enemy
  • Cage
  • Cage switch

Not on the map: some enemies enter later (from a cage or as the ground scrolls) rather than from a start point; the ground scrolls during the round: this is the starting board.

Level 20: Tower of Rage

  • Stars: ★ Win · ★ Win without taking a hit · ★ Win within 270 seconds
  • Enemies: 2× Twig Scout, 2× Twig Scout
  • Also here: Thorn Guard, Rage Tower, Airship
Map of level 20: 17 by 15 tiles
  • Floor
  • Wall (cannot be blasted)
  • Crate (placed by the level)
  • Gap (no ground)
  • Crate spot: each round, crates fill about 53% of these at random
  • You start here
  • Enemy
  • Boss
  • Helper hero
  • Tower
  • Airship side

Level 21: Cloud Stones

  • Stars: ★ Win · ★ Win without taking a hit · ★ Clear every stage within 130 seconds
  • Castle puzzle: 3 stages. Stage 1: Gate opens: build the two-tile bridge and push a block onto the plate. Then walk out the east gate. · Stage 2: Gate opens: push a block onto each plate and defeat both guards. The gate is on the east wall. · Stage 3: Gate opens: build the three-tile causeway, push a block onto the far plate, defeat the guards.
Stage 1
Map of level 21, stage 1: 11 by 7 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • You start here
  • Push block
  • Catch socket (push a block in to make a bridge)
  • Weight plate
  • Exit
Stage 2
Map of level 21, stage 2: 11 by 7 tiles
  • Floor
  • Wall (cannot be blasted)
  • Crate (placed by the level)
  • You start here
  • Enemy
  • Push block
  • Weight plate
  • Exit
  • Power-up

Not on the map: during the fight the ground crumbles away from the start towards the exit.

Stage 3
Map of level 21, stage 3: 11 by 7 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • You start here
  • Enemy
  • Push block
  • Catch socket (push a block in to make a bridge)
  • Weight plate
  • Exit
  • Ground that appears later

Level 22: Keeper's Locks

  • Stars: ★ Win · ★ Win without taking a hit · ★ Clear every stage within 88 seconds
  • Castle puzzle: 3 stages. Stage 1: Gate opens: hold all three locks down with blocks at once. Then walk out the east gate. · Stage 2: Gate opens: hold all three locks down and defeat the guard. · Stage 3: Gate opens: fill the two-tile bridge, hold both locks down and defeat both guards.
Stage 1
Map of level 22, stage 1: 7 by 7 tiles
  • Floor
  • Wall (cannot be blasted)
  • You start here
  • Push block
  • Weight plate
  • Exit
Stage 2
Map of level 22, stage 2: 9 by 7 tiles
  • Floor
  • Wall (cannot be blasted)
  • You start here
  • Enemy
  • Cobblewatch (on the wall)
  • Push block
  • Weight plate
  • Exit

Not on the map: during the fight the ground crumbles away from the start towards the exit.

Stage 3
Map of level 22, stage 3: 11 by 9 tiles
  • Floor
  • Wall (cannot be blasted)
  • Crate (placed by the level)
  • Gap (no ground)
  • You start here
  • Enemy
  • Push block
  • Catch socket (push a block in to make a bridge)
  • Weight plate
  • Exit
  • Power-up

Not on the map: during the fight the ground crumbles away from the start towards the exit.

Level 23: Shellfire Yard

  • Stars: ★ Win · ★ Win without taking a hit · ★ Clear every stage within 169 seconds
  • Castle puzzle: 3 stages. Stage 1: Gate opens: defeat the Shellback. Hit it while it walks. · Stage 2: Gate opens: a block on both plates and both Shellbacks defeated. · Stage 3: Gate opens: a block on the plate, the moat bridged and both Shellbacks defeated.
Stage 1
Map of level 23, stage 1: 9 by 7 tiles
  • Floor
  • You start here
  • Shellback
  • Exit
Stage 2
Map of level 23, stage 2: 9 by 9 tiles
  • Floor
  • Wall (cannot be blasted)
  • You start here
  • Shellback
  • Push block
  • Weight plate
  • Exit
Stage 3
Map of level 23, stage 3: 13 by 9 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • You start here
  • Shellback
  • Push block
  • Catch socket (push a block in to make a bridge)
  • Weight plate
  • Exit

Level 24: The Last Bell

  • Stars: ★ Win · ★ Win without taking a hit · ★ Clear every stage within 232 seconds
  • Castle puzzle: 3 stages. Stage 1: Gate opens: step on the glowing rune to ring the bell. Its gate opens briefly. Defeat the guard. · Stage 2: Gate opens: step on glowing runes to ring the bell and open their colour's gate. Defeat both guards. · Stage 3: Gate opens: step on glowing runes to ring the bell and open their colour's gate. Defeat 3 guards.
Stage 1
Map of level 24, stage 1: 11 by 7 tiles
  • Floor
  • Wall (cannot be blasted)
  • Gap (no ground)
  • You start here
  • Enemy
  • Push block
  • Catch socket (push a block in to make a bridge)
  • Rune
  • Timed gate
  • Exit
  • Power-up

Not on the map: during the fight the ground crumbles away from the start towards the exit.

Stage 2
Map of level 24, stage 2: 13 by 9 tiles
  • Floor
  • Wall (cannot be blasted)
  • Crate (placed by the level)
  • Gap (no ground)
  • You start here
  • Enemy
  • Push block
  • Catch socket (push a block in to make a bridge)
  • Rune
  • Timed gate
  • Exit
  • Power-up

Not on the map: during the fight the ground crumbles away from the start towards the exit.

Stage 3
Map of level 24, stage 3: 15 by 11 tiles
  • Floor
  • Wall (cannot be blasted)
  • Crate (placed by the level)
  • Gap (no ground)
  • You start here
  • Enemy
  • Push block
  • Catch socket (push a block in to make a bridge)
  • Rune
  • Timed gate
  • Exit
  • Power-up

Not on the map: during the fight the ground crumbles away from the start towards the exit.

Level 25: Castle Heart

  • Stars: ★ Win · ★ Win without taking a hit · ★ Win using at most 70 bombs
  • Also here: Thorn Guard
  • Castle puzzle: 2 stages. Stage 1: Main gate opens: defeat the guards and towers, a block on the plate, a bridged gap, both runes lit. · Stage 2: Throne gate opens: destroy the two towers on the sides, the guards and both Shellbacks, then defeat Thorn Guard.
Stage 1
Map of level 25, stage 1: 11 by 11 tiles
  • Floor
  • Wall (cannot be blasted)
  • Crate (placed by the level)
  • Gap (no ground)
  • You start here
  • Enemy
  • Tower
  • Push block
  • Catch socket (push a block in to make a bridge)
  • Weight plate
  • Rune
  • Exit
  • Power-up

Not on the map: the final battle's refuge cells and where the blocks rest after the puzzle are not drawn.

Stage 2
Map of level 25, stage 2: 17 by 15 tiles
  • Floor
  • Wall (cannot be blasted)
  • You start here
  • Enemy
  • Enemy that joins later
  • Boss
  • Shellback
  • Tower
  • Switch
  • Exit
  • Power-up
  • Ground that falls away later

Not on the map: crates are thrown onto the board during the fight.

Every number on this page comes from the game's own data for version 1.0. Something wrong? Mail support@boombaland.com.