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Power-ups

What drops out of crates, what it does, and where you first find it.

A crate you blow up has a 20% chance to drop a power-up. It vanishes after 12 s if nobody takes it. Each level has its own list of power-ups that can drop there.

Good power-ups

Power-upWhat it doesFirst level
Extra BombPlace one more bomb at a time. Start with 1, up to 8.1
Fire Range +1Your blasts reach one tile further. Blasts start at 2 tiles, up to 8.1
SpeedYou run faster. +0.5 tiles a second each, from 4 up to 7.2
ArmorBlocks one hit for a short time. Lasts 8 s.6
KickWalk into a bomb to kick it away.3
HeartHeals you. Heals 40 health.3
Lightning StrikeTap the lightning button to paralyze enemies for three seconds.8
Ice BombYour next bombs freeze tiles to ice. Ice lasts 5 s.6
Fire BombYour next bombs leave burning tiles.7
Health RegenHeals 5 health every 1 s for 8 s.–
Surprise BoxSpin for three power-ups and pick the one you want!8

Power-downs: avoid these

Power-upWhat it doesFirst level
Bomb DownOne bomb fewer at a time. Avoid it!7
Fire Range -1Your blasts reach one tile less. Avoid it!7
Speed DownYou run slower. Avoid it!7
Broken ShieldBreaks your Armor. Avoid it!8
Regen DownBlocks healing for 5 s.–

Bombs

A bomb goes off 3 seconds after you drop it. A bomb caught in a blast goes off too, so one bomb can start a chain.

"–" in the First level column: this one is not on any campaign level's drop list in version 1.0.

Every number on this page comes from the game's own data for version 1.0. Something wrong? Mail support@boombaland.com.