Wiki › Power-ups
Power-ups
What drops out of crates, what it does, and where you first find it.
A crate you blow up has a 20% chance to drop a power-up. It vanishes after 12 s if nobody takes it. Each level has its own list of power-ups that can drop there.
Good power-ups
| Power-up | What it does | First level | |
|---|---|---|---|
![]() | Extra Bomb | Place one more bomb at a time. Start with 1, up to 8. | 1 |
![]() | Fire Range +1 | Your blasts reach one tile further. Blasts start at 2 tiles, up to 8. | 1 |
![]() | Speed | You run faster. +0.5 tiles a second each, from 4 up to 7. | 2 |
![]() | Armor | Blocks one hit for a short time. Lasts 8 s. | 6 |
![]() | Kick | Walk into a bomb to kick it away. | 3 |
![]() | Heart | Heals you. Heals 40 health. | 3 |
![]() | Lightning Strike | Tap the lightning button to paralyze enemies for three seconds. | 8 |
![]() | Ice Bomb | Your next bombs freeze tiles to ice. Ice lasts 5 s. | 6 |
![]() | Fire Bomb | Your next bombs leave burning tiles. | 7 |
![]() | Health Regen | Heals 5 health every 1 s for 8 s. | – |
![]() | Surprise Box | Spin for three power-ups and pick the one you want! | 8 |
Power-downs: avoid these
| Power-up | What it does | First level | |
|---|---|---|---|
![]() | Bomb Down | One bomb fewer at a time. Avoid it! | 7 |
![]() | Fire Range -1 | Your blasts reach one tile less. Avoid it! | 7 |
![]() | Speed Down | You run slower. Avoid it! | 7 |
![]() | Broken Shield | Breaks your Armor. Avoid it! | 8 |
![]() | Regen Down | Blocks healing for 5 s. | – |
Bombs
A bomb goes off 3 seconds after you drop it. A bomb caught in a blast goes off too, so one bomb can start a chain.
"–" in the First level column: this one is not on any campaign level's drop list in version 1.0.
Every number on this page comes from the game's own data for version 1.0. Something wrong? Mail support@boombaland.com.















